Icewind Dale NPCs MOD for Icewind Dale Version 2 A Pocket Plane Group Project http://www.pocketplane.net Contents 1. Introduction 2. Installation 3. IMPORTANT: STOP OFTEN AND KEEP YOUR PARTY TOGETHER 4. Frequently Asked Questions 5. Credits 6. Version History 7. Legal Information ---------------- 1. Introduction ---------------- The Icewind Dale NPCs mod introduces a cast of five new characters to the great frozen wastes of the Forgotten Realms, with all the depth you would expect from PPG companions. The mod will transform the Icewind Dale experience into the story of a single, player-defined protagonist, and his or her fully-interactive allies. The mod includes a fighter, ranger, multi-classed thief, paladin, and bard. Alternate classes are also available. Each character comes with a new, original portrait, full voicing, interactions with the PC and each other, and quest commentary and interjections. Romance is also in the bitterly cold air... The last version is available at http://www.pocketplane.net/iwdnpc ---------------- 2. Installation ---------------- HEART OF WINTER EXPANSION IS REQUIRED! Make sure that you have obtained and installed the latest official patch. If you choose to install Tales of the Luremaster(a free expansion), you do not have to patch your game. To save you time and effort, it is recommended to backup dialog.tlk, chitin.key, icewind.ini, IDMain.exe and override directory before installing any mods. This way, you can restore your "clean install" in seconds by deleting weidu.log, dialog.tlk, chitin.key, icewind.ini, IDMain.exe, override directory and mod folders, and restoring backups. Some (older) mods may overwrite IWD NPC. As such, it is recommended to install IWD NPC after them. Make sure that Icewind Dale or ANY game-related utilities are not running. To install the mod, run IWDNPC_v2.exe. To start playing, create your protagonist in the first slot, and import your companions(O#Holvir, O#Korin, O#Nella, O#Severn and O#Teri) alongside. Make sure to choose correct soundsets(O#Holvir, O#Korin, O#Nella, O#Severn and O#Teri) for them. IMPORTANT! IT IS HIGHLY RECOMMENDED TO STOP AND WAIT FOR A FEW SECONDS FROM TIME TO TIME, ESPECIALLY AFTER ENTERING A NEW AREA, TO ENSURE THAT PC-NPC AND NPC-NPC BANTERS TRIGGER WHEN THEY SHOULD. To reinstall or uninstall the mod, run Setup-IWDNPC.exe in your game directory. During the installation, you may choose alternate classes for some of the characters. To decline, choose "N"("No"). To return to their default classes, run Setup-IWDNPC.exe in your game directory and choose "U"("Uninstall"). ------------------------------------------------------ 3. IMPORTANT: STOP OFTEN AND KEEP YOUR PARTY TOGETHER ------------------------------------------------------ For banters: Party members have to be in each other's visual range(detected by hearing or sight). Banters trigger ONLY when the party stops. So stop, and stop often. For interjections: A party member has to be in the visual range of the NPC in question(detected by hearing or sight). Naturally, all party members, including the protagonist, have to be alive and not stunned/held/silenced/otherwise rendered unable to talk. IF YOUR GAME CRASHED DURING A DIALOGUE, OR A PARTY MEMBER STUTTERS, RELOAD, SELECT EACH OF YOUR PARTY MEMBERS AND PRESS K KEY. ------------------------------ 4. Frequently Asked Questions ------------------------------ Q: What is this mod about? A: It adds five new original joinable companions to the game of Icewind Dale. You will be able to create your protagonist in the first slot, and import them alongside. Q: What does this mod include? A: In general, PC-NPC and NPC-NPC interaction. Banters between the companions, banters with the protagonist, interjections, quest and scenery reactions, player-initiated dialogue. Certain banters (plot-critical and not) involve all party members. Q: Are there friendships? Romances? A: There are friendships, both between the NPCs and with the protagonist. Some of these bonds may become something greater. Romances are available to human, elven and half-elven protagonists. Q: What about player-initiated dialogue? A: Yes, you will be able to initiate dialogue with your companions. To do this, your protagonist will have to approach the selected NPC in the game and click on him/her. (Note that you can do it with another party member instead of your PC, but it is NOT supported or recommended.) Q: Will it work with IWD or IWD: Heart of Winter? What about IWD: Trials of the Luremaster, an additional free expansion for IWD: HoW? A: Heart of Winter is required. The free Trials of the Luremaster expansion is recommended, as well. If you download and install it, you do not have to patch your game. Q: How does it work? What should I do to get banters and interactions? A: Just play the game: enter new areas, slay monsters, complete quests and find items. Due to the engine limitations, you will not get dialogues at rest/at waking/every hour, the way it was done in BG2, so resting excessively will not affect the game. As for the interjections, the character should detect your NPCs presence by hearing or sight, which means they will have to be alive and in the visual range. In general, keeping your companions alive and close together is recommended. AND STOP OFTEN, ESPECIALLY AFTER ENTERING A NEW AREA. Q: Any special recommendations? A: To see the banter with Player1, your protagonist will have to remain in the first slot. Also, as you issue movement commands to the party, their override scripts are temporarily suspended, so you will have to stop to hear banter. You will not miss dialogues, but it is STRONGLY recommended to stop for a few seconds from time to time, especially after entering a new area. Q: Is the mod compatible with other Icewind Dale mods? A: Yes, the mod installs using Weidu, it takes extra care not to interfere too much, and it should be compatible with all other mods for Icewind Dale. However, since some mods overwrite things, install other mods BEFORE IWD NPC, for safety reasons, unless the mod's readme says otherwise. IWD NPC also uses some code from IWD Tweak Pack, and has been extensively tested with it. IWD Tweak Pack: http://gibberlings3.net/daletweak Q: All right, I have a copy of IWD, HoW and ToTL, installed and working. What will I have to do? A: You will have to install the mod, start a new game and choose your protagonist for the first slot. Then import the rest of the companions and start playing. Q: Does the mod forces a pre-defined background/biography on my protagonist? A: No, it doesn't. You will be able to roleplay your protagonist however you like. Q: Can I use two or more custom characters? A: Yes, you can. As long as your protagonist is in the first slot, IWD NPCs will banter with him and between themselves. However, you will get significantly fewer banters and interjections this way: taking four companions instead of five will cut the amount of content by about 1/3, and taking only three - by 1/2. Q: I am not happy with some of the classes and stats, can I use Dale Keeper or another program to change them? A: Yes, you can. However, caution is recommended, so that the script name/override script/dialogue file for the character remains unchanged. The mod itself also gives you the opportunity to choose these classes: Holvir, paladin Korin, ranger, alternate class: multiclass cleric/ranger Nella, fighter, possible dual-class - cleric, druid, alternate class: multiclass fighter/cleric, multiclass fighter/druid Severn, bard, alternate class: mage, multiclass fighter/mage Teri, multiclass fighter/thief, alternate class: thief, multiclass mage/thief, multiclass fighter/mage/thief Note that these options are here for your convenience only. In terms of roleplaying, Severn's story still implies that he is a bard, and the same is true for other characters. Q: Can I choose alternate colors or portraits for my party members? A: Yes, you shall be able to customize them in the game. Q: Can I choose alternate soundsets for my party members? A: Yes, you shall be able to customize them in the game. You will also have to delete all .wav files which start with "o#" from the override directory. Caution is recommended. Q: I often hear select sounds when the banter begins. Can it be avoided? A: Unfortunately, the engine prevents that. Just like the "stop often" rule, it is one of the hardcoded limitations. Q: The game crashed when we talked to character X! A party member stutters! A: It happened because one of your characters died and "lost" his dialogue file. Reload, select him and press K key. To be safe, select all your party members and press K key on each of them in turn. Q: I played BG2, but not IWD. What should I expect? A: IWD does not have sorcerers, monks and barbarians, and spell animations and incantations differ. Other than that, you won't notice the difference, especially if you have the Heart of Winter. Q: I played Icewind Dale 2, but not Icewind Dale. Will IWD be different? A: Yes. It is an entirely different story, and it is a very interesting game. Q: I have a question about the game itself. A: Download and read Dan Simpson's walthrough. Q: I like the idea! Is there anything like this for other games? A: Yes, BG1 NPC Project and IWD2 NPC Project. BG1 NPC Project: http://gibberlings3.net/bg1npc IWD2 NPC Project: http://gibberlings3.net/iwd2npc ----------- 5. Credits ----------- Olga Silaeva (Kulyok) Writer Programmer Voice Credits: -------------- Marupal (Pat Gallagher) Voice of Holvir Yuhan Lim Voice of Korin Melissa D. Johnson Voice of Nella Jason Compton Voice of Severn Rachel Peterson Voice of Teri Portraits by Dani AKA MrsCake Editors: KIrving Amaurea Playtesting, proofreading: magrat, Ajnos, Lysan Lurraxol, Annatar, the_bigg, KIrving, Amaurea, Beetle, LeCardeDeWylde, Qwallath, Sluagh, Hesquidor, Parker, Neysa, Lordea, Alatriel, Jarno Mikkola, Bryll, ALien, Loreseeker, Jinxie, jesper898, Konalan, Jenova, Naix, BlackCathie, jorj82, sisterp, Alastair, soot, Zuluboy(Scipio at SHS), Imoen, Lord of AI, spongetut, Lord Ernie, Caradhras. Thanks to the_bigg, aVENGER, CamDawg, devSin, jcompton, Mike1072 and Razfallow for their advice and support. Special thanks to Domi for creating IWD2 NPC Project. Flirting technology originally developed for Kelsey NPC by Jason Compton and Jesse Meyers. http://www.pocketplane.net/kelsey Icewind Dale NPCs MOD was created using the resources provided by the IESDP. http://iesdp.gibberlings3.net Icewind Dale NPCs MOD was created with the following software: Audacity http://audacity.sourceforge.net DLTCEP http://gibberlings3.net/tools Infinity Explorer http://infexp.sourceforge.net Near Infinity http://www.idi.ntnu.no/~joh/ni NSIS http://nsis.sourceforge.net Ogg Vorbis http://www.vorbis.com WeiDU http://www.weidu.org winLAME http://winlame.sourceforge.net ------------------- 6. Version History ------------------- Version 2 - Added subtitles to all five soundsets - Added a hotkey fixer. Very rarely during a game a party member dies and "loses" his dialogue file. If your game crashed during a dialogue, reload, select each party member in turn and press K key - Teri's interjection into Mebdinga's dialogue now works as it should - Updated to WeiDU 210 - Minor corrections Version 1 - Initial release --------------------- 7. Legal Information --------------------- ============================================================================== Icewind Dale: Heart of Winter (c) 2000-2001 Interplay Entertainment Corp. All Rights Reserved. Icewind Dale, Baldur's Gate, FORGOTTEN REALMS, the FORGOTTEN REALMS logo, ADVANCED DUNGEONS & DRAGONS, the AD&D logo, Wizards of the Coast and the Wizards of the Coast logo are trademarks of Wizards of the Coast, Inc. and are used by Interplay under license. All Rights Reserved. BioWare, the BioWare logo and The BioWare Infinity Engine are the trademarks of Bioware Corp. All Rights Reserved. Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios logo, and "By Gamers. For Gamers." are trademarks of Interplay Entertainment Corp. All Rights Reserved. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are property of their respective owners. ============================================================================== ============================================================================== Icewind Dale NPCs MOD © 2008 Olga Silaeva. Icewind Dale NPCs is not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., or the Wizards of the Coast. All other trademarks and copyrights are property of their respective owners. ============================================================================== ============================================================================== REDISTRIBUTION NOTE: Icewind Dale NPCs was created to be freely enjoyed by all Icewind Dale players. However, Icewind Dale NPCs may not be sold, published, compiled or redistributed in any form without the consent of its author. ==============================================================================