UB Support Forum: http://forums.pocketplane.net/index.php?board=19.0
UB Homepage: http://www.pocketplane.net/ub
Unfinished Business ("UB") is a WeiDU-based mod for Baldur's Gate II: Shadows of Amn. It is designed to restore many of the cut items, quests, and encounters from the game's final release, as well as try to tie up some of the "loose ends." As usual, UB should be compatible with most other WeiDU-based mods, and should be installed after all official patches and preferably the Baldurdash Fixpack. UB should work with or without the Throne of Bhaal expansion pack.
Listed below is an explanation of some of the mod's components:
A. The Kidnapping of Boo, by Cliffette
Minsc is by far one of the most colorful characters in the game. Many wonder, however, why he is one of the few NPCs who did not receive a quest. The answer--Bioware cut it before release. A shame actually, as his quest was particularly unique--Boo has been kidnapped!!! This particular component has been coded and scripted by Cliffette (using some of David Gaider's original quest dialog), and it is amazing. Minsc has never been so... um... Minsc-y ;). A separate readme has been packaged for this quest.
Valygar got hit pretty hard when Bioware was forced to scrap many of its ideas. One of the more significant cuts was that of his relationship with Suna Seni. Since there are several Valygar romances in the works, we decided to stick to restoring his past, not his present. Hopefully this component will help give the sullen ranger a bit more personality.
What was promised to Kalah, and who promised it to him? How did he suddenly acquire his powers? This mod small attempts to give a version of the answers. You need to not have done the circus tent quest for this to activate. The original quest proceeds as normal, though when you leave the circus tent afterwards the new section should proceed. It is a short addition, with several possible outcomes depending on your choices.
Presumably in an effort to tone down the difficulty level of BG2, certain components were cut, one in particular being Bodhi's threat to hunt down the player in his/her desperate escape from Spellhold. This component restores her behaviour, and she will appear after a given amount of time, which is set anywhere from several hours to 2 days, depending on difficulty level and player level. Special thanks go out to Ghreyfain for writing and lending us this component.
Remember Unger Hilldark, the duergar who gave you the run-around while you were trying to find illithium for the temple? Well, as it turns out, Bioware originally had a different route for the player to take. Enter Gorje Hilldark, Unger's brother, who is trapped--somewhere--and holds the key to your illithium problem. If you thought Korgan was crass, wait until you meet this pair...
This component restores a quest that was cut by Bioware prior to the game's release. It offers an alternative method to appeasing Pai'Na, the drow hive master druid found in Bodhi's lair.
With the exception of the lich-in-the-wall, the Crooked Crane Inn has never been very worthwhile. Bioware seems to have had some plans for the inn, however. The two new gambler characters and a follow-up of the Aulava-Tiiro episode were not implemented due to a scripting mismatch. The inn is now restored to its original conception.
Originally, there were supposed to be two additional encounters with the warring thief guilds. The first features Shadow Thief Arkanis Gath, and the second delivers an appearance by Bodhi herself. Further research has turned up evidence of two other encounters, as well. One involves some muggers in the Slums, and the other spawns in Shadow Thieves if your reputation gets too low while in the Docks.
This component also restores the two encounters in the game with Hell Hounds. One takes place in the Planar Sphere, and the other near the Cult of the Eyeless.
Finally, this component brings back Greyhand, an enigmatic character with a personal vendetta. CHARNAME is not the only one whose life has been affected by Jon Irenicus; Greyhand wants to take revenge by ensuring that Irenicus' plans will never come to fruition, no matter what that might involve...
At some point, Bioware intended for Artemis Entreri to show up in Bodhi's Lair (the Chapter Six fight) if you have asked Drizzt & Co. for assistance. This component restores this scenario. It has now been split into an optional component as some people would prefer Artemis to stay out of the game. Furtheremore, there are other mods that restore this scenario.
When you enter Prebek's home (Xzar's laboratory), you are greeted by several goblins. Originally, however, it seems that, as a necromancer, you should be faced with two ghasts and a flesh golem. So be it...
This component restores some of the aspects of the final fight with Irenicus that were present in the coding but unassigned. This includes restoring innate abilities to his demon minions, and allowing his mislead image to function correctly. The battle will become slightly harder as a result, but nowhere near the level of the Improved Irenicus component of the Tactics mod. Compatibility with this Tactics component is currently undetermined. Special thanks to SimDing0 for his contribution of this component.
Quote Gebhard Blucher: "A replacement script for 'Gorf the Squisher'. This fixes a common bug with the Gorf/Mazzy sub-plot."
The original file, along with more of Blucher's work, can be found here. (As of version 18, this component will only be installed if the BG2 Fixpack is not installed.)
This component will restore several items that never made it into the game. Some you may recognize from Baldur's Gate 1, while others are completely new.
Sometime during game production, Bioware dropped the original portrait for Yoshimo and developed a new one--the one that ships with the game currently. This component will allow you to give him back his original, pre-release portrait, shown here:
Anomen was another NPC who had a portrait alteration prior to the game's release. It has been rumored that this original portrait was changed to make him look a bit older--a bit rougher. The original is below:
This component restores the portraits to the various NPCs found throughout the game. Specifically, character portraits have now been restored to Coran, Safana, Faldorn, Garrick, Xzar, Tiax, and Quayle.
This component restores the corrected inventory icon for the fairy dragon and pseudodragaon familiars, and alters the clone in Irenicus' dungeon to use Ellisime's avatar (of whom the clone is cloned). Furthermore, various creatures and characters throughout the game were assigned faulty scripts (or not assigned them at all).
This component restores creature names to various characters scattered across Amn. Specifically, names have been restored for Crazyface, Korgan's old cohort; Derrick, the ranger; Malaaq, the genie; Hendron, Lady Delcia's Guard; Maheer, the Blacksmith; Hannah, the Circus attendant; and Lellyn, Mazzy's fallen compatriot.
This component restores some rather minor dialog in the game. Included are the feral halflings in the Planar Sphere and Anomen's commenting on Ajantis' death. And a few other things - a fix meaning Charming Glaicas should always work, being able to give Simyaz back the Silver Sword in the Underdark, and one of Imoen's unassigned scripts.
Quote David Gaider: "These are some extra Bhaalspawn abilities that the player was originally going to develop as he played out the challenges in the pocket plane, but they were cut in favor of the high-level abilities for all classes. There is a different set for good and evil, although many players are going to find that they get a mix of them. Perhaps the only negative is that it may be difficult to figure out what a couple of the powers do, as there is no way to get descriptions for special abilities (These can be found in the readme). For installation and uninstallation instructions view the readme."
Due to "word count limitations," Bioware was unable to include the complete descriptions for many items that show up in the Throne of Bhaal portion of the game. This component attempts to remedy that oversight.
As we work along, we occasionally come across small errors in the Throne of Bhaal portion of the game that we are able to fix. For the moment, they wil be condensed into the component. Presently, the only restoration is an oversight in Sarevok's scripting that prevented him from using a proper soundset.
The Justifier kit was one of two ranger kits that did not make it to the final release of the game. Thanks to Andyr, this omission has now been remedied.
The description of the Justifier kit is follows:JUSTIFIER: Some expeditions are so demanding and some foes so dangerous that they require the attention of a highly trained specialist whose combat skills far exceed those of the typical ranger. Enter the Justifier, a master tactician whose military instincts, fighting versatility, and steely nerves places him in the first rank of elite warriors.
For a determined Justifier no job is too difficult, no enemy too formidable. Their proficiency with weapons gives them an edge in combat, though the smaller time devoted to magical training leaves them slightly lacking in that department.
They must be of Lawful Good alignmment.
- +10% to stealth ability
- +1 to speed factor and thac0 per 10 levels
- No access to Charm Animal ability
- Spell casting ability limited to:
Cure Light Wounds and Armour of Faith once each per day from level 8
Luck and Remove Fear once each per day from level 10
Draw Upon Holy Might once per day from level 12
The second ranger kit that was omitted from the game's release, the Feralan kit can now be enjoyed by all, thanks to the hard work of Andyr.
The description of the Feralan kit is follows:FERALAN: What happens to children who wander in the wilderness and are never recovered? Or worse, those who are abandoned there? Many succumb to the dangers of the wild, but a fortunate few are taken in by animals, raised as a part of a lion`s brood, or a wolf`s litter. Cut off from civilization, they gradually take on the characteristics of the creatures who adopted them, forming some kind of unity with the spirit of the wild. In the process they become feralans, beings who combine the savagery of beasts with the intellect of man.
Due to their wild nature, Feralans may not be of Lawful alignment. As Rangers, they are limited to Good alignments.
- +10% to Stealth ability
- Gains +1 AC at first level, and a further bonus of +1 AC per 5 levels
- May go into a Feral Rage once per day per 10 levels. The enraged state lasts for 60 seconds, and grants a bonus of +2 to hit, damage, and AC, and immunity to charm, hold and fear, maze, imprisonment, stun and sleep. He also gains 15 temporary hit points
- May cast Call of the Wild once per day. This summons an animal companion who will fight for the caster for 3 rounds + 1 round/level. More powerful creatures are summoned at higher levels
- Becomes winded after Feral Rage. While he's winded he receives -2 to hit, -2 to damage and a +2 penalty to armor class.
- Limited to one proficiency point in Bastard Sword, Long Sword, Short Sword, Two - Handed Sword, Katana, Scimitar, Halberd, Flail and Crossbow
- May not wear any armour or use Large Shields
- Maximum Charisma is 2 points lower than a standard member of the race
David Gaider "would have liked to see Sarevok confronted with the idea that not only was he responsible for Tamoko's death (and delve more into that), but Yoshimo's as well". This component sheds some light on the link between Yoshimo, Tamoko, and Sarevok. In SoA, an extra dialogue between Yoshimo and Charname is added, as well as a small extension to Yoshimo's storyline. In ToB, a dialogue between Charname and Sarevok explores presviously unresolved issues such as Tamoko’s *real* cause of death, which can -- and probably will -- also affect the possibility of Sarevok's redemption. [This is also one facet of the upcoming Sarevok Relationship mod.] If you start a new game in ToB but wish to assume you say the SoA part soon, then using the CLUAConsole to SetGlobal("U!SIlmater","GLOBAL",1) is all that's needed. This component requires ToB.
Outlined and heavily detailed by David Gaider, this quest is now complete and available in v20 and above. In this adventure, three days after the Planar Prison's quest, Haer'Dalis gets arrested for a murder he has no idea about. It falls to the player to discover the clues leading to the true killer. To solve the murder, you will have to visit Acton Balthis' estate in the Bridge District, Chief Inspector Brega in the Government District, and repeatedly talk to Haer'Dalis in prison. You do not need to start a new game to play this component, however, (SPOILERS) if your party is out of Irenicus' Dungeon already, do not kill Quataris in the Promenade until he signs a confession.
MacOSX Installation Notes
If you have previously installed this mod, you must uninstall it before installing the new version. To install, simply extract the contents of the mod into your BG2 folder. If properly extracted, you should have a "ub" folder, "setup-ub.tp2", "setup-ub", and "setup-ub.command" in your BG2 folder. To install, simply double-click "setup-ub.command" and follow the instructions on screen.
Though this mod is made using the WeiDU standard, and *should* be compatible with all other WeiDU-based mods, there is always the possibility for conflicts. We suggest you install this mod AFTER the official patches and BG2 Fixpack. If you encounter any problems installing the mod, please post the file SETUP-UB.DEBUG and Weidu.log on the Pocket Plane forums.
Uninstalling is simple. Double-click the setup-ub.exe file and enter the
given commands for Uninstallation.
Afterwards, you may delete the following files:
Though we are striving to make Unfinished Business compatible with as many other mods as possible, there is always a chance that incompatibilities will arise. Below are the ones discovered thus far:
Q: What do I need to use this mod?
A: Unfinished Business will require Baldur's Gate II: Shadows of Amn with the latest Bioware/Interplay patches. We also strongly encourage the installation of the Baldurdash Fixpack as well. Please refer to the links page for URLs of these items.
Q: Where did you find the information on these cut quests?
A: Most of our information came from scouring the 'net for any post made by David Gaider or other members of the Bioware BG2 design team. Some of the posts were sketchy, and we had to fill in the details, but hopefully our efforts are not that far off from the vision of the designers. The remainder of the information came from delving deep in the dialog and script files for the game. There are many remnants of creatures and conversations that hint at things that were planned, but never implemented.
Q: Will this mod add new quests to the Throne of Bhaal expansion?
A: Currently, no new content has been added to the Throne of Bhaal (ToB) portion of the game. There are several quests that were cut from ToB, and perhaps will be developed for future versions of the mod. Details about ToB cut components are a bit harder to find, so if you know of any, please post the details at the forum.
Q: Why did you decide to develop this mod?
A: The inspiration behind this mod's development springs from my borderline obsessive-compulsive desire for things to be complete... heh. Seriously, though, I was a bit frustrated after playing the game and seeing so many loose ends, as well as reading posts from the internet describing things that the developers had to cut due to time restraint. Coupled with my desire to learn how to write code, my inspiration turned into action, and the mod was born.
Q: Who is behind Unfinished Business's development?
A: The mod was started by myself, Erik Manning (a.k.a. icelus). Shortly after my announcement of the mod's entering production, Guillaume LeBlanc (a.k.a. Barren Fischa) joined the team as the self-proclaimed "Crazed BG2 Reasearcher." Following her desire to write the Minsc quest, Wendy Yung (a.k.a. Cliffette) also joined the team, adding her formidable conversation skills. Andyr helped with the Kalah component in an early version and more recently provided the Feralan and Justifier, and has taken over as project manager and maintainer. Also of note are the many beta testers and forum members who have given much inspiration, information, and consideration to this project.
Q: What items have been restored with this mod?
A: There were actually less than we initially believed, but as of the current release, the restored items are as follows:
Not many at the moment... Minsc-specific spoilers are found in the packaged Minsc file.
Q: Why isn't Valygar in his cabin?
A: Valygar will only appear in his cabin if you have followed one of the two paths to find him. Seek out Suna Seni or Llarsh the tax collector.
Q: Where is Unger's lost brother, Gorje, hiding?
A: Lost in Shadow, I'm afraid. Perhaps the Sun will light your way...
Q: No, really... where is Gorje?!?
A: Try the Temple of Amaunator.
Q: Where can I find the Restored Items?
A: We tried to place the items in places that made at least a little sense. None of them should be too difficult to find. Nevertheless, here is the list:
Unfinished Business is copyright © 2003, 2004, 2005 by Erik Manning (aka Icelus), Guillaume Leblanc (aka Barren Fischa), Wendy Yung (aka Cliffette) and Andy Sayer (aka Andyr).
BALDUR'S GATE II: SHADOWS OF AMN, BALDUR'S GATE II: THRONE OF BHAAL: © 2000, 2001 Bioware Corp. All Rights Reserved.
Unfinished Business is not developed, supported, or endorsed by BioWare or
All images and contents of this mod are copyright BioWare, Interplay/Black Isle or Wizards of the Coast.
REDISTRIBUTION NOTE: Unfinished Business was created to be freely enjoyed by all Baldur's Gate II: Shadows of Amn gamers. Unfinished Business, however, may not be sold, published, compiled or redistributed in any form without the consent of its authors.
Many people are to be thanked for their support of this mod.
First and foremost, we'd like to thank Bioware and Black Isle for supplying us with such an enjoyble PC game. We would also like to thank the Infinity Engine community as a whole for their ongoing dedication and support of the Baldur's Gate series.
On a more personal level, we would like to thank the following individuals for their assistance with this mod:
Version 18 was produced by DavidW with heavy input from Nythrun (no new content, but plenty of bugfixes).
Version 20 was produced by Kulyok with heavy input from other members of the community. It includes plenty of bugfixes and a new component, The Murder of Acton Balthis.
Below are links to community-related sites:
http://www.baldurdash.org/ Baldurdash http://www.pocketplane.net/ The Pocket Plane Group http://www.gibberlings3.net/ The Gibberlings Three http://www.spellholdstudios.net/ Spellhold Studios http://chosenofmystra.net/ The Chosen of Mystra http://www.pocketplane.net/modlist Infinity Engine Modlist http://social.bioware.com/forums/ Bioware Forums http://www.ironworksforum.com/ Ironworks Forums http://www.idi.ntnu.no/~joh/ni/ Near Infinity http://www.weidu.org/ WeiDU http://www.dragonlancetc.com/forums/index.php?board=9 DLTCEP http://infexp.sourceforge.net/ Infinity Explorer
Version 0.1 (20 July, 2003) - Initial ALPHA Release
Implemented the Pai'Na/Spider's Bane Quest and a few minor tweaks
Version 0.5 (19 October, 2003) - Initial BETA Release
Implemented the Gorje Hilldark and the Extended Illithium Quest, Improved Crooked Crane, the Suna Seni/Valygar Relationship, The Kidnapping of Boo, the Final Vampire City Encounters, the Unfinished Business Store, and many more minor tweaks. Thanks go out again to VigaHrolf for his talent of dwarvish writing.
Version 1.0 (15 November, 2003) - Initial Public Release
Fixed many bugs, added many minor tweaks, the addition of the Bodhi Hunt component (thanks to Ghreyfain of Forgotten Wars), additional City Encounters, dismantling of the Unfinished Business Store and further de-cheesing
Version 1.1 (22 November, 2003)
Fixed some installation-related bugs, item description errors, invalid item placements, and problems with the Wraithform scroll. Upgraded install program to WeiDU version 141
Version 2 (17 January, 2004)
Fixed numerous bugs, including those in the Minsc quest, the Suna Seni Spellhold cutscene loop, exploitable errors with Gorje Hilldark, and errors with the Wraithform spell. New features include the Kalah quest and several small items in the Miscellaneous Tweaks component. The Bodhi Hunt component has been temporarily removed until its bugs have been squashed. Upgraded install program to WeiDU version 147. Release numbering system changed to whole numbers, instead of confusing decimal/letter releases
Version 3 (17 January, 2004)
Fixed an error in the Gorje/Illithium dialog file. Argh. (Thanks, Grim Squeaker!). Also separated the Artemis Entreri in Bodhi's Lair scenario into a new component
Version 4 (19 January, 2004)
Fixed an error in the German translation, the Kalah genie dialog, and journal entries in the Gorje quest
Version 5 (8 February, 2004)
Fixed an error in Suna Seni's dialog that prevented the Umar Hills from being shown on the world map, altered the Kalah component to include Quest Journal entries, overhauled the Restored Copper Coronet component, and included further developments with the German and Polish translations. Upgraded install program to WeiDU version 148.
Version 6 (21 March, 2004)
Version 7 (11 April, 2004)
Version 8 (7 May, 2004)
Version 9 (12 May, 2004)
Version 10 (13 June, 2004)
Version 11 (6 August, 2004)
Version 12 (7 August, 2004)
Version 13 (9 October, 2004)
Version 14 (17 April, 2005)
Version 15 (7 May, 2006)
Version 16 (21 January, 2008)
Version 17 (4 August, 2008)
Version 18 (31 January, 2009)
Version 19 (4 May, 2010)
Version 20 (6 September, 2013)
Version 21 (13 September, 2013)
Version 22 (30 September, 2013)
Version 23 (15 November, 2013)