Baldur's Gate Tutu Fixpack Version 6 SimDing0, Ghreyfain, CamDawg and Andyr http://www.pocketplane.net/tutu/ Introduction ------------ The Tutu Fixpack is designed to remedy issues with BG1tutu which remained unresolved in the latest core release. A detailed list of fixes may be found below. The pack is divided into seven distinct components: - Core Bugfixes: This component resolves bugs in the game, but does not make any changes which are subjective or not justifiable given BG1tutu's nature as a strict conversion. - Organised Journal Entries: This component causes journal entries to be added to the appropriate sections of the journal, rather than all being placed in the Info section. However, note that while an entry may be recorded in the "Done Quests" section, other entries will not be erased when quests are completed. Thanks to Andyr for providing this component! - Restored BG1 Loadscreens: This modifies the Tutu loadscreens to use the paper-style ones from BG1. - BG2 Ammo Stacks: One of the features of the BG1 engine was that ammo stacks could be up to size 40. This component modifies the ammo stacks in Tutu to behave similarly. Note that throwing daggers and axes remain limited to stacks of 10, as is the case in BG2. This component will overwrite any changes made by infinite ammo stacking mods, and vice versa. The list of core bugfixes is as follows: - XP loss on starting a new game now less visible. - XP cap becomes that of BG1. (CamDawg) - Missing Gorion line restored. - Bhaalspawn abilities displayed correctly. (Ghrey) - Player is no longer visible in Gorion's death cutscene at 1024x768. - Dream and override scripts assigned to all NPCs correctly. (Andyr) - Snares now work. - Final save no longer crashes. (Ghrey) - Weapon breakage is in. (CamDawg) - Starting hit points are no longer such a disaster. (Ghrey) - End movie will play successfully. (Ghrey) - Wand of Frost uses a nice projectile and has a sensible description. - Drizzt does not attack gnolls until player nearby. - Faldorn's "Summon Dread Wolf" no longer crashes the game. - Tiax's "Summon Ghast" summons a Ghast instead of a skeleton. - Cloakwood 2 no longer crashes for some people. - Bats no longer have foot circles. - Undroppable items can no longer be picked up in Durlag's Tower. - MetMendas global now set correctly (original BG1 bug). - Error message no longer displayed for non-existent creature spawn in AR0800. - Greater Wolfwere regeneration fixed. - Grael no longer dies before the PC reaches him. - No longer a second final save which was previously crashing the game. - Ankheg Plate Mail unusable by Avengers, but usable by Archers and Beastmasters. - Removed many incidences of non-joinables using NPCs' portraits. - Gorion casts Sleep correctly in his death cutscene. - Broken weapons have correct description. - Creature death effects (Phoenix guards, etc.) work correctly. - Items that are INTENDED to will import correctly into BG2. - BG2 versions of all spells are used. - Dimension Door can be picked by sorcerers. - Player always receives starting gold. - Ankheg armour is no longer pink. - Farmer Brun no longer says random lines. - Lusselyn's first dialog no longer crashes the game. - Familiars no longer cause Amnish Soldiers to turn hostile. - Heavy crossbows take crossbow proficiency. - Corpses no longer disappear inappropriately. - NPC soundsets duplicated to remove silent selects. - Kagain's dialog no longer crashes the game. - Ulgoth's Beard is accessible from either side of the bridge to Baldur's Gate. - Boots of Stealth description more accurately reflects their abilities. - Bystanders should no longer go hostile at inappropriate times. - Guard in Cloakwood turns hostile when you surrender to him. - Deder no longer follows the player between areas. - Ulraunt dialog now displays correctly. - Alora dialog is assigned correctly. - High Hedge skeletons use ranged weapons. (Ghrey) - Elf immunities work correctly. (Ghrey) - Unhappy NPCs leave forever when kicked out. (Ghrey) - Quayle kicking out dialogue works properly. - Beregost inn uses correct rumour dialogue. (Ghrey) - Reputation/cost progression follows BG1 tables. - Tethtoril can now kill the player at will. - Alora should no longer stutter in Hall of Wonders. - Weapon reshuffling on startup fixed. - Cleric NPCs have BG2 spells before level-up. - 'Albert' is a true Baatezu now. - Shadow Armour now boosts Hide in Shadows, not Stealth. - Goodberries description fixed. - Farmers named Lahl should now have proper journal entries. (BioWare bug) - Ghoul paralyzation is no longer permanent. - Monsters no longer echo due to M*.2da sound files. Some bugs have not yet been fixed in this version, but should be in a later release: - Spawn points work appallingly badly. Tricky to fix, but WILL be done sometime. - Boots of Speed cause jerky animation. I don't believe this can be fixed, sadly. - Impossible to talk to commoners when they are charmed. I really want to get this one sorted, but it's not easy. - In BG1, clicking on an NPC with nothing to say would cause them to spout a voiced line. In BG2, nothing happens. Installation ------------ The Fixpack should be installed over a clean install of BG1Tutu. It should work with SoA and ToB alike, and while designed primarily with TotSC in mind, may work with non-TotSC versions (please, feed me some info in this, anyone). BEFORE INSTALLING THE FIXPACK, PLEASE ENSURE THAT YOU HAVE INSTALLED THE APPROPRIATE BALDURDASH FIXPACKS OVER BOTH YOUR BG1 AND BG2 INSTALLS BEFORE RUNNING THE TUTU CONVERTOR. IF YOU HAVE NOT DONE SO, IT IS STRONGLY RECOMMENDED THAT YOU DO, AND SUBSEQUENTLY RUN THE CONVERSION AGAIN. Unzip the main ZIP file into your BGII main directory. This is normally: C:\Program Files\Black Isle\BGII - SoA\ Run (click on) "Setup-Tutufix.exe". First, pick your favorite language. Currently available: English Polish Then choose which components you would like to install. They are all optional. You may always uninstall any or all of them later by re-running "Setup-Tutufix.exe". The Tutu Fixpack may work correctly without starting a new game, but it is strongly recommended that you do so. The components should install correctly for international players who have both DIALOG.TLK and DIALOGF.TLK. Thanks ------ Japheth, for creating Tutu in the first place. Ghreyfain and CamDawg, for providing numerous fixes. And CamDawg again, for allowing me to plunder various pieces of code from his Tweak Pack for use here. Andyr, for providing the Organised Journal Entries component. Kish, for providing the Restored BG1 Biographies. Weimer. Usual WeiDU advert goes here. Idobek, who provided the code to patch KIT.IDS. Echon, for advice on familiar stuff. Version History --------------- 1 - Initial release. BETA. Still some known bugs unresolved, sadly. 2 - Better XP cap fix. - TP2 typo fixed. - Really fix end cutscene this time. - Added Organised Journal Entries. - Rebalanced Familiars no longer crash the game. Oops, sorry! - Cloakwood crash (fw2100 area) fixed. - Bats no longer have foot circles. - Undroppable items can no longer be picked up in Durlag's Tower. - MetMendas global now set correctly (original BG1 bug). - Error message no longer displayed for non-existent creature spawn in AR0800. - Greater Wolfwere regenertaion fixed. - Grael no longer dies before the PC reaches him. - No longer a second final save which was previously crashing the game. 3 - Ankheg Plate Mail unusable by Avengers, but usable by Archers and Beastmasters. - Rebalanced familiars have correct descriptions. - Removed many incidences of non-joinables using NPCs' portraits. - Gorion casts Sleep correctly in his death cutscene. - Added Interface Fixes component (largely stolen from CamDawg). - Added BG2 Ammo Stacks component. - Broken weapons have correct description. - Creature death effects (Phoenix guards, etc.) work correctly. - Mirianne dialog works correctly with Organised Journal Entries. - Items that are INTENDED to will import correctly into BG2. - Two-handed swords break properly. - BG2 versions of all spells are used. - Dimension Door can be picked by sorcerers. - Player receives starting gold. - Ankheg armour is no longer pink. - Lusselyn's first dialog no longer crashes the game. - Familiars no longer cause Amnish Soldiers to turn hostile. - Farmer Brun no longer says random lines. - Heavy crossbows take crossbow proficiency. - Corpses no longer disappear inappropriately. - NPC soundsets duplicated to remove silent selects. - Kagain's dialog no longer crashes the game. - Hopefully now works with TotSC. - Greater Mac compatibility. 4 - Bat fixes no longer crash the game. Sorry everyone! 5 - No longer beta! - Added Totemic Summons Rebalancing component. - Really should be compatible with non-TotSC installs now! - Wraith Form works as per the description. - Ulgoth's Beard is accessible from either side of the bridge to Baldur's Gate. - Starting gold now really works properly. Sigh. - Boots of Stealth description more accurately reflects their abilities. - Bystanders should no longer go hostile at inappropriate times. - Guard in Cloakwood turns hostile when you surrender to him. - Deder no longer follows the player between areas. - Ulraunt dialog now displays correctly. - Alora dialog is assigned correctly. - High Hedge skeletons use ranged weapons. - Elf immunities work correctly. - Unhappy NPCs leave forever when kicked out. - Quayle kicking out dialogue works properly. - Beregost inn uses correct rumour dialogue. - Reputation/cost progression follows BG1 tables. - Tethtoril can now kill the player at will. - Alora should no longer stutter in Hall of Wonders. - Tutufix now creates the directory for the transition save, so it should always work correctly. - Added Restored BG1 Loadscreens. - Added Restored BG1 Biographies. - Added Polish translation. 6 - Weapon reshuffling on startup fixed. - Cleric NPCs have BG2 spells before level-up. - 'Albert' is a true Baatezu now. - Consolidated various components into Core Fixes. - REPLACE_BCS_BLOCK bugs fixed. (Gorion cut-scene, Bersch, and HP fix) - Final cut-scene should really work this time. Really. - Shadow Armour now boosts Hide in Shadows, not Stealth. - Goodberries description fixed. - Farmers named Lahl should now have proper journal entries. (BioWare bug) - Ghoul paralyzation is no longer permanent. - Monsters no longer echo due to M*.2da sound files. - Added a component to balance the Totemic Druid summonable creatures. - Added a component that makes Monster/Animal/Skeleton summoning act like in BG1 (more creatures). - Added an optional component to convert Dog animations to wolves