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Version 3
By SimDing0™:
- AI: Undead will no longer attempt to use potions.
- Area: Removed duplicate Elder Orb which would appear in the
Beholder lair.
- Area: Resolved issue which would cause Revan to just stand
there instead of attacking.
- Area: Added a new enemy to help out Invisible Stalkers in the
guarded compound.
- Besamen: Fixed typo which appeared in one of my
screenshots. Oh dear.
- Besamen: Added minor dialogue to Enge. (Thank you, Cam, for
forcing me to write a serious situation for a comedy
character.)
- Besamen: No longer possible to ask Mira about Baisera after
quest resolution.
- Boss: Chapter 3 Bodhi will attempt to avoid killing the
Bhaalspawn until the last moment.
- Creature: Reduced XP value of Sendai's Derro horde.
- Creature: Assigned missing bow to slavers.
- Creature: No longer break Djinni and Efreeti. Sigh.
- Creature: Fixed mage scripting on Tanova.
- Coronet: Resolved journal entry typos.
- Coronet: Minor adjustments to Moiya story for
plausibility.
- Hell: We no longer overwrite hdragsil.cre.
- Hell: Various changes to streamline the Selfish test. This
should hopefully solve various rare issues.
- Hell: Standardised disabling of area transitions during
tests.
- Infernal: Increased Cowled spawn timer to 7 rounds.
- Infernal: Resolved minor typos.
- Infernal: Wilbur now carries the sword if you don't buy it
from him.
- Infernal: The Cowled Wizards now verbally condemn you for the
events.
- Infernal: Dropped reputation penalty to 1.
- Miscellaneous: Ribald now wears the Archmagi Robe instead of
sitting on it.
- Miscellaneous: Reinstated Bons' spectre encounter.
- Miscellaneous: Random encounter ogre mages no longer drop an
obscene amount of random treasure.
- Miscellaneous: Vampiric Sime works again.
- Miscellaneous: Reinstated placement of Potion Cases and Ammo
Belts in SoA.
- Miscellaneous: Rakshasa comments on Flail of Ages should no
longer loop.
- Miscellaneous: Shadows no longer chunk.
- Miscellaneous: Disabled Bridge District abduction sequence. I
think we all know this blew.
- Miscellaneous: Limited spawning of Rune Assassins in random
encounter.
- Negotiation: Turning Vithal hostile should now work
correctly.
- Phluafae: Dryad's Tear is now equippable as a necklace.
- Potion: Added additional Potions of Magic Blocking and
Mirrored Eyes.
- Potion: Potions of Magic Blocking now protect against levels
1-5 instead of all as per description.
- Potion: Potions of Mirrored Eyes should now protect against
Basilisk gaze attacks.
- Thieves: Added extra motivation to assist Mae'Var.
- Thieves: Added a variable to prevent Arkanis Gath from
spawning if necessary.
- Thieves: Booter-on-the-rack is no longer
Booter-on-the-floor.
- Updated for compatibility with the BG2 Fixpack.
- Resolved some issues with script assignment and scripting
errors.
- Resolved issue which would cause installed components to be
incorrectly recorded.
By Wisp:
- Modernise the code
- Compatibility with BGII: EE, GNU/Linux and OS X
- Traify all components
- Add partial Russian translation by translators unknown
- Update Spanish translation (still partial)
- Update French translation (still partial)
- Update German translation (still partial)
- Update Italian translation (still partial)
- Update Detectable Spells
- Inhibit some MODDER warnings
- Fix null arguments in jatermin.baf
- Fix evaluation error in tactical_creature.tph
- Fix the missing creature d0batho in Area Improvements
- Do not overwrite
- ar1800.bcs
- dcowl1.cre
- maevar.cre
- mvguard1.cre
- mvpries.cre
- aran.cre
- aran02.cre
- arnfgt03.cre
- arnfgt04.cre
- Replace "VAMPIR01".CRE with VAMPIF01.CRE and VAMPIM01.CRE
- Fix broken AreaChecks in d0jahrev.baf
- Replace many instances of ApplySpell() with ReallyForceSpell()
- Fix broken Allegiance() checks in "Improved Oasis"
- Fix broken !Dead() checks
- Fix broken OR() triggers
- Fix broken Player2 reference
- Fix spelling error in "Copper Coronet"
- Fix invalid resref in d0qpflay.spl
- Mirror BG2 Fixpack's changes to the Hell Selfishness test
- Fix game-breaking bug in Selfishness test's selfish path
- Fix bug whereby Selfishness demon could deliver the wrong dialogue at the end of the selfish path
- Fix bug that prevented Chaotic characters who did bad things during the Hell trials from turning evil
- Fix invalid "FWKeto" script name
- Change awkward dialogue transition in "Reward Negotiation"
- Fix script name errors in "Vampiric Sime" of "Miscellaneous Enhancements"
- Replace "CHUNKS" scripting in "New Fate For The Dryads' Acorns"
- Fix invalid resref "d0umbhul"
- Fix incorrect script name for "Fun Dog"
- Fix annoying and/or bad strrefs in d0qppot[12].spl and jy_0[123]db.itm
- Remove missing resrefs in jy_00db.cre, jy_00db1.cre and sudryad.cre
- Break Celile's knee. His days of running are over
- Fix several instances of GivePartyGold() being used by creatures who possess no gold
- Remove some uses of FillSlot() (because buggy) in "Additional Shadow Thieves Content"
- Fix some awkward scripting in "Intrigue in the Copper Coronet"
- Fix an incorrect reference to the Night Knives in "Additional Shadow Thieves Content"
- Fix oversight where Edwin could fail to understand Mae'Var was dead, rendering him unrecruitable
- Remove the option of telling Surly to leave the Copper Coronet, because his presence is required for the Mazzy–Gorf fight
- Change scripting in "Infernal Thievery" to hopefully be a bit more robust
- Fix potion-drinking cutscene in "Potion Quest" so party AI does not try to kill Jadarath
- Dispelling illusions on the Windspear ogres also affects their names
- Fix bug that prevented some Imoen-related interjections in Aran's dialogue from being functional
- Fix various issues concerning the lost girl in the Docks district
- Fix missing immunities on Dryad's Tear necklace
- Fix the exchange between Xzar and Lucette in "Alternative Harper/Xzar Plot"
- Creature Improvements removes the shields from the archer orcs in Firkraag's dungeon
- Fix chapter 6 allies so they do not leave if attacked while dominated by vampires
- Mae'Var's bow is no longer marked as stolen
- Fix oversight in "Saving Sanik in Brynnlaw" that could break the quest
- Fix bug that had Lehtinan acting as if he had bought Risa, even though Kamir had scared Tredor off
- Fix NO VALID REPLIES OR LINKS when non-evil PCs sell Risa
- Fix redundant journal entry when Kamir saves Risa from slaving PCs
- Fix DS's CDDETECT.SPL to not be sourced from an item
- Change "Miscellaneous Enhancements" to allow the option of not installing the additional random encounters
- After being reunited with Sanik, Claire will not initiate conversation until the player is sufficiently close.
- Make appropriate changes to the text installed on BGII: EE. Differences from the regular text are documented in translations/ee_differences.txt.
Version 2.3
- AI: Improvements to illusionary clone behaviour.
- Besamen: No longer possible to tell Baisera she has her job
back if you skip talking to Mira.
- Besamen: Mira will mention Baisera after the quest
resolution.
- Boss: Updated Detectable Spells. A lot.
- Boss: Resolved an incompatibility between Bodhi's new AI and
Unfinished Business.
- Coronet: Resolved the "no valid replies" issue with the debt
collectors.
- Coronet: Moiya shouldn't suffer morale failure for real
now.
- Coronet: Surly will now make a return if you evict him.
- Coronet: Lorick is no longer so eager to maze the party for no
reason.
- Galoomp: Galoomp will now introduce himself on your first
meeting.
- Harpers: Meronia spawn timer reduced to 8 hours.
- Hell: Removed leftover stat gain upon defeating Wraith
Sarevok.
- Miscellaneous: Implemented a minor expansion to the lich in
the Crooked Crane.
- Miscellaneous: Mummies no longer go wrong when spells are cast
on them. Oops.
- Miscellaneous: Resurrecting Mummies should no longer interfere
with Korgan's quest.
- Miscellaneous: Halved XP rewards for mummy resurrection.
- Miscellaneous: Tazok now appears as a half-ogre.
- Miscellaneous: Added Jaysyn's Displacer Beasts from
D0Tweak.
- Miscellaneous: Ribald now wears a Robe of the Neutral
Archmagi.
- Miscellaneous: Fixed a potential dialogue loop with Vampiric
Sime.
- Miscellaneous: Fixed a typo that could cause an error message
at installation.
- Miscellaneous: Added new random encounters.
- Miscellaneous: Now possible to give gold to the woman whose
lost child you recover.
- Nazariel: New area no longer allows flirting.
- Negotiation: Vithal's teleport spell prevents him being
killed. Consider it the effect of him phasing away.
- Oasis: Corrected facing directions for a number of Oasis
troops.
- Potion: Blindness now protects from gaze attacks.
- Potion: Mummies grouped together shouldn't bombard you with
gaze attacks quite so much.
- Potion: Added missing protections to the Potion of Mirrored
Eyes.
- Potion: Gaze attacks use more appropriate projectiles.
- Potion: No longer possible to invite Jadarath to visit his
family when he has already done so.
- Potion: Resolved issue which would cause Jadarath to forget
which potions you'd given him.
- Potion: Various minor typos resolved.
- Potion: Shifted arbitrary changes to Mummies into the Creature
Improvements section.
- Sanik: People in Brynnlaw now correctly acknowledge if Sanik
is still alive.
- Thieves: Journal entry on killing Aran no longer erroneously
suggests the player is working for Bodhi.
- Thieves: Description for Aran's Ring no longer assumes he gave
it to you.
- Thieves: Orcs and Shadows in Aran's lair are now replaced with
more appropriate enemies.
- Thieves: Freeing the prisoners no longer requires Aran to be
dead.
- Thieves: Gaelan will now turn hostile when you attack
Aran.
- Thieves: The vastly over-complicated handling of Rayic
regaining his ring is now replaced with something that should
always work.
- Thieves: If you helped him, Rayic will give you slightly
longer to leave the room.
- Thieves: We standardise Booter as a gnome, rather than
gnome/dwarf hybrid.
- Thieves: The Shadow Thief Prison Key can still be obtained if
you completed the Carrack quest.
- Thieves: No longer possible to acquire a duplicate Ring of
Lock Picks.
- Fixed a number of harmless installation errors that could crop
up under some circumstances.
- Added Infernal Thievery component.
- Further NPC interjections added throughout.
- Boss Improvements expanded into Creature/Area
Improvements.
- AI Improvements updated to include optional Expanded
Vocabulary.
- Removed horrible profanity from the readme.
Version 2.21
- Boss: Should really fix all install issues now. Thanks,
the_bigg.
- Galoomp: Worked around a minor Keto bug which was preventing
Kram from spawning correctly in some circumstances.
Version 2.2
- Boss: Should now install over Item Upgrade. I suggest everyone
bugs Weimer to fix the corrupt item it ships with. :)
- Coronet: Should now install over Keto. APPEND_EARLY is
god.
- Harpers: Fixed an incorrect dialogue link that would prevent
Meronia from giving you the bird at all.
- Harpers: Xzar's colours are now adjusted to match BG1.
- Oasis: Changed an awkward repetition of "divine".
- Thieves: Removed infinite XP exploit with Brega.
- Thieves: Fixed a case in which the player constantly had lines
including "however" available to say to Rayic. This looked
silly.
- Fixed some omissions from the credits.
Version 2.1
- AI: Paladins should now attempt to turn undead when
appropriate.
- AI: Added improved illusionary images from D0Tweak.
- Coronet: Implemented a timer to limit the rate at which money
can be borrowed.
- Coronet: Celile will now explain why the Shadow Thieves
haven't dealt with him if you ask.
- Dryads: Fixed issue with Firkraag's lair being unavailable
under some circumstances.
- Galoomp: Kram will now actually take the ring when he says he
is.
- Galoomp: Resolved a minor response typo.
- Harpers: Checks on Jaheira's romance now function
correctly.
- Harpers: Player must now propose betraying Xzar, rather than
Harpers suggesting it.
- Oasis: Tethyrian archers now carry a limited number of Arrows
+3.
- Potion: Jadarath will no longer erroneously refer to your dead
companions.
- Potion: The response regarding the Sea Troll will now always
show correctly.
- Potion: Now possible to question Sidhe about Jadarath after
giving her money.
- Potion: Resolved issue which would cause Jadarath not to
return to the sewers when he claimed to be.
- Potion: Expanded dialogue with Umar Hills innkeep to include
hint at Sidhe's current whereabouts.
- Miscellaneous: Battle Horrors are now restored.
- Miscellaneous: Implemented fate for Sime.
- Miscellaneous: Fixed a minor bug in Madulf's scripting.
- Sanik: Minor typo resolved.
- Thieves: Arkanis Gath no longer appears when you side with
Bodhi.
- Thieves: You may now tell Rayic that Edwin is already
dead.
- Thieves: Fixed a Rayic/Edwin journal entry that would remain
for the entire game.
- Updated readme with more detailed descriptions of how to
experience new content.
- Updated Italian translation.
- Significantly adjusted a large number of XP rewards for better
balancing. IO2 negotiation is the only one to have gone up-- let
me know what you think.
- Added Reward Negotiation and Boss Improvements
components. Talk to me about Boss Improvements difficulty!
- Added a number of new NPC interjections, particularly for
Kelsey and Keto.
- All components should now successfully install on SoA-only
games.
Version 2
- Coronet: Girl should speak correctly if you paid the
ransom.
- Coronet: No more Virtue loss for killing Celile in
Brynnlaw.
- Coronet: Moiya should not suffer morale failure any more.
- Coronet: Money repayment timer should be totally accurate
now.
- Coronet: Player assault scene works better now.
- Coronet: Minor Tactics conflict resolved.
- Coronet: Resolved issue with Moiya failing to spawn after boy
approaches player.
- Coronet: If Celile flees before you pay him back, you will
still be confronted and asked for payment.
- Coronet: Reduced maximum amount available to borrow.
- Coronet: Now possible to remove Surly from the Coronet after
Hendak takes over.
- Coronet: Celile comes with backup in Brynnlaw.
- Harpers: Consistent XP rewards upon completion.
- Harpers: Assassin no longer mentions the amulet if you agree
to help them.
- Harpers: NPC interjections at the end make sense.
- Harpers: I'm positive the Jaheira romance should always work
now. Meronia should spawn two days after the assassination or
bandit encounter, as appropriate.
- Harpers: No longer possible to obtain two assassins.
- Paladins: Path to keep Reynald alive is now more obvious.
- Thieves: Now possible to complete Mae'Var's tasks without
killing Rayic. Thanks, SixOfSpades!
- Thieves: The player can now both gain the Short Sword of
Backstabbing and accept the Thieves' Guild stronghold.
- Countless other minor alterations and bugfixes. Seriously, so
many I lost track. Let's just say "all known bugs fixed".
- Recoded the entire Shadow Thieves component because it was
such rubbish. I offer personal apologies to anyone who endured the
original, and personal insults to anyone who didn't. :)
- Miscellaneous Enhancements (previously "Miscellaneous
Encounters") significantly expanded and split into separate
components.
- Added General AI Improvements, Potion Quest, Revised Hell
Trials, Improved Oasis and many more components.
Version 1
- Initial release. Rubbish.